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Geocolure spells work exactly the same way, except that they summon a luopan when cast.
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Indicolure spells give the character a buff that extends out around the player, affecting all enemies or allies within the area of effect. This sounds more complex than it really is. However, most of the class abilities are focused upon the Indicolure and Geocolure mechanics. The Geomancer naturally learns some black magic, including elemental spells up to level IV and the -ra line of spells. Geomancers are very much focused on positioning rather than terrain in FFXI, with their core class trait changing the effects of elemental spells based on the player's direction relative to the target. Despite this fact, the new version of Geomancer looks as if it's going to be quite good, working as a sort of fusion of Bard and Black Mage. The only game in which they've actually been useful was Final Fantasy Tactics, and even that was debatable. While Rune Fencers are new to the franchise, Geomancers have a long and storied history of sucking.
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The fact that they can also take hits for the rest of the group just makes them even better. The field of classes that hit something with a weapon is pretty crowded in FFXI, but even without the tanking side of things, Rune Fencers bring new goodies to the table. You also gain a group ability that enhances non-physical evade, an ability that shortens the duration of your next enhancing spell but increases potency, and a self-buff that increases your accuracy and evasion until you take a hit. It's a flexible system that gives players plenty of ways to stack runes and make use of them whether fighting as a tank or DPS.įencers have a few other abilities as well their one-hour ability functions like Invincible for magic spells, allowing them to laugh off the many bosses that use Chainspell. An enemy weak to Wind can be made even weaker, or you can shield yourself against the target's attacks. You can start to see the flow right away. Effusion allows you to either consume your runes for a large burst of elemental damage or debuff the enemy with lowered resistance against the element in question. Ward allows you to convert your runes into defense by giving you an absorbing shield against the relevant element (allowing you to place a shield on an ally) or increasing your resistance to the element. Two abilities allow you to consume your stacked runes for larger effects. Rune Enchantment has a five-second cooldown and can stack several times, which gives the class some of the flavor of the Dancer when you consider that you can consume your stacked runes for an overall effect. So Lightning runes give your weapon additional Lightning damage per hit while boosting your Water resistance, Fire runes add Fire damage and boosts Ice resistance, and so on. When the ability is used, the Fencer builds up a rune, each of which acts as an elemental weapon spell while granting the opposite elemental resistance. They also gain access to the various black magic spikes as well as Flash, Phalanx, Regen, Refresh, and Blink.Īll of these spells create the image of a union between a Paladin and a Red Mage, an image further supported by the Rune Enchantment ability that serves as the central class mechanic. They learn several white magic spells, including Stoneskin, Aquaveil, and Shell up to V (compared to their highest Protect spell at Protect IV). Rune Fencers do not have a shield skill Great Swords are their primary weapons. Some of this is evident immediately when you look at the basics of the class. Rather than focusing on physical damage, the Rune Fencer is at its best against magical attacks, stopping casters dead and slicing through elemental strengths and weaknesses like butter. (Then you have classes like Warrior and Dancer, which shine at tanking when you need a tank and you have no other options.) The Rune Fencer is meant to complete the trifecta by bringing something new to the table. I know the Maiden probably isn't a Rune Fencer, but she could be.įFXI has two tank classes in the game at the moment: the Paladin, which shines against targets that hit quickly and weakly, and the Ninja, which shines against big slow hits.